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[PC Game] Dead Or Alive 6



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Dead or Alive 6 (Japanese: デッドオアアライブ6, Hepburn: Deddo Oa Araibu Shikusu, abbreviated as DOA6) is a 2019 fighting game developed by Team Ninja and published by Koei Tecmo. It is the sixth main entry in the Dead or Alive fighting series. The game was released for Microsoft Windows, PlayStation 4, and Xbox One on March 1, 2019, and was also released in the Arcades in Japan on July 18, 2019. Running on a new engine, the game included new features and introduced new mechanics. Dead or Alive 6 was praised for its polished gameplay, battle arenas, and its beginner-friendly tutorials, but was criticized for its multiplayer functions as well as the absence of online lobbies at launch.




[PC Game] Dead or Alive 6




New features include slow-motion moments and visible damage on the fighters during the course of the fight, while the sweat effects from Dead or Alive 5 return and are more pronounced.[4][5] Dead or Alive 6 also marks the first time for the series to have costume customization mode.[6][7] The game adds blood effects and new violence physics that can be user-adjusted or turned off in the options.


The game is supposed to be more accessible for newcomers.[8] New mechanics introduced are the Fatal Rush, a beginner-friendly mechanic where pressing one button multiple times results in the character performing a simple combo, and the Break Gauge, a meter that builds up as the characters attack. If the Gauge is full, a Fatal Rush will culminate in a Break Blow, similar to what the Critical Blow in Dead or Alive 5 would do. There is a new mechanic named the Break Hold, where the character reverses an opponent, stunning them, before appearing behind them, open for a counter.[9] The juggling ground-bounce system in this game is also being enhanced to extend juggle combos.


The game currently has 31 playable characters. According to the developers during an interview, it was originally not going to feature the characters who were introduced in Dead or Alive Xtreme 3 Venus Vacation and Scarlet, but has been decided to include one of them as candidate DLC characters, starting from Season 4, with the first one being Tamaki.[10][11][12] One of the future candidate DLC characters also includes one of veterans such as Momiji from Ninja Gaiden, who was announced in the second DLC pass.[13] There are also two SNK guest characters, including Mai Shiranui returning from Dead or Alive 5 Last Round. The other SNK guest for the collaboration promoting the fourteenth installment of The King of Fighters game was later confirmed to be Kula Diamond.[14]


The game follows the events of Dead or Alive 5. Kasumi, a would-be leader of the legendary Mugen Tenshin ninja clan, who has abandoned her clan and became a "runaway ninja", secretly lives in a hermitage in a mountain village, while the reformed DOATEC corporation is still run by Helena Douglas.[16]


Team Ninja began full-time development on Dead or Alive 6 in December 2017[17] and publicly revealed it in June 2018.[18] It was developed using a new graphics engine, which was created to power multiple Koei Tecmo titles.[19] The studio announced they sought to slightly tone down the sexualized portrayal of female characters and focused on being an esports title.[20][15] A single-player campaign, which was described as "cohesive" by director and producer Yohei Shimbori, was developed so that the game can appeal to both casual gamers and the Western audience.[21] A new character Diego was also designed specifically in mind for American males aged 25 to 35.[22] Tag team mode of the previous games isn't featured due to the team focusing all its resources on one vs one modes.[23]


Shimbori later denied that the game has been censored due to the new Sony standards against sexual content in PlayStation games and promised it would be at the DOA5 standards, claiming to having been repeatedly misunderstood or mistranslated on the issue.[24][25] He also cited the unfavorable perception of the previous games by "some media outlets" as a reason for the changes and blamed the reduction of female clothing damage on otherwise being unable to distribute the game in the Western stores,[26] (despite there being full clothing damage in SoulCalibur VI, released five months before and featuring a lower ESRB rating) stating he has been trying to avoid the repetition of the situation with Dead or Alive Xtreme 3 where they could not sell it in Europe and North America.[27] Nevertheless, an Evo Japan 2019 official stream, featuring gravure idols Yuka Kuramochi and Saki Yoshida, was shut down and apologized for by the Evolution Championship Series president Joey Cuellar and head of business development Mark Julio citing "core values".[28][29][30]


Dead or Alive 6 was released for Microsoft Windows, PlayStation 4 and Xbox One on March 1, 2019,[32] delayed two weeks from the original release date of February 15.[33] Limited edition items in Japan include life-size bed sheets of Ayane and Kasumi, a bath poster of Ayane and Kasumi, and bust and buttocks shaped 3D mousepads of Honoka and Marie Rose.[34] The in-game Nyotengu and Phase 4 characters have been included in pre-order and deluxe edition bonuses, along with exclusive costumes.[35]


The first downloadable content (DLC) season pass, costing more than the base game, adds two additional character as well as 62 new costumes.[40] Momiji returned as DLC, released on September 19, 2019.[41] Rachel also returns as DLC, released on December, 2019.[42]


IGN's Mike Epstein said: "DoA 6 proves there's plenty of depth to this fighter beneath its skimpy outfits, but its story mode is disjointed and its multiplayer features are currently bare."[51] GameSpot's Heidi Kemps said, "despite some missteps, DoA6 is a fun, engaging fighter with great-feeling, easy-to-pick-up combat, a strong sense of visual style, and a lot of personality. If you're looking for a new fighting game to learn the ins and outs of--or perhaps a nice entry into the 3D side of fighting games--DoA6 is a fighter of choice."[50]


EGMNow's Mollie Patterson, who reviewed the game, stated that "if its flaws can be forgiven, it's still a genuinely decent new Dead or Alive chapter that offers most of what fans have loved in the past. And, even if they are a pain to unlock, I love some of the non-paid alt costumes we've been given."[46]


In Japan, approximately 26,442 physical units for PS4 were sold during its launch week becoming the number one selling game of any format.[55] 350,000 units of the game have been shipped worldwide during the first month across all three platforms.[56] By May 2019, the game had been downloaded 1 million times.[57] The number of digital versions' owners crossed 2 million by December of that year.[58]


Since 2004, I've penned gadget- and video game-related nerd-copy for a variety of publications, including the late, great 1UP; Laptop; Parenting; Sync; Wise Bread; and WWE. I now apply that knowledge and skillset as the Managing Editor of PCMag's Apps & Gaming team.


Dead or Alive 6 picks up after the events of Dead or Alive 5 and focuses on a young fighter who has mysterious powers and the ability to mimic any fighting move. That may sound relatively tame when compared to other fighting games that feature Hadoukens and Sonic Booms, but the Dead or Alive series, despite some silliness, has strived to represent real-world martial arts, such as karate, jeet kune do, and MMA. The Story Mode boasts multiple, branching paths that let you take control of the various fighters, so it's a good way to test run multiple characters before deciding on a favorite.


To be honest, I wasn't fully invested in the story, and there was obviously a lot of series lore that went over my head due to my being a casual Dead or Alive fan. Still, I must give props to developer Team Ninja for including an encyclopedia with unlockable entries that gives you details on past DOA happenings. Fighting game stories are typically secondary attractions, and DOA 6's Story Mode is no different. The game's combat, however, is quite entertaining.


Like Dead or Alive 5 and the other titles in the series, Dead or Alive 6 hangs its hat on a rock-paper-scissors, or Triangle System, combat mechanic that gives the games their unique feel and pacing. Here's how it works: Strikes beat throws, throws beat holds, and holds beat strikes. When you unleash the appropriate attack that beats your opponent's move, such as landing a strike when an opponent attempts a throw, your attack does even more damage. Dead or Alive's combat may seem simple at first, but mastering the systems underneath the game's hood is extremely rewarding.


Not unlike Tekken 7 ($39.99 at Humble Bundle)(Opens in a new window) , Dead or Alive 6 has 3D-based gameplay, so side steps and wall splats are essential tools in your arsenal. Likewise, DOA 6 focuses heavily on stunning opponents and executing attack juggles. Fighters have special attacks or combos that put their opponents in a Critical Stun state, leaving the foes open to further beatdowns. Stunning and controlling your opponent is essential to winning Dead or Alive 6 fights, and the Triangle System compliments this extremely well.


The movie-like presentation extends to DOA's Danger Zones. These interactive stages possess traits that you typically don't find in fighting games, such as explosive floors or canisters. In addition, a handful of stages feature background characters on the perimeter of the playfield who push a fighter back into the main combat area after the combatant is pushed into them. For example, if you knock an opponent into the crowd in the New York City back-alley stage, the rowdy onlookers push the foe back toward you in a wobbly state that's just asking for a big combo. 2ff7e9595c


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